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1. To: The Developers (Turning off Planetary Buildings) - in Player Features and Ideas Discussion [original thread]
It is a wast of Isk to have to demolish a building, if I just want to add another building for a short time, then go back to using it, because the Power from the command centre is not enough. Give us the an on and off button for each building plea...
- by Fifty Three - at 2017.07.18 10:15:21
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2. To: The Developers (Launching Planetary Resources To Citadels, etc.) - in Player Features and Ideas Discussion [original thread]
If we we have our own Citadel/Engineering Complex, and/or NPC...we should be able to dictate the launchpad to send it to that destination. People can intercept it and blow it up to steal the Planetary resources, as the vessel launched from the P...
- by Fifty Three - at 2017.07.17 11:57:12
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3. Gases - in EVE General Discussion [original thread]
Thanks. I will do that. Oh, Tier iii technology it put to use for , I did not know that.
- by Fifty Three - at 2017.07.09 20:51:18
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4. Gases - in EVE General Discussion [original thread]
Hi. Anyone know where to sell the gases that is collected in wormholes? Could you give specific locations of NPC(?), I guess they are the ones that buy it at full price, to me please? Someone suggested I sell the gases in Jita trading part of the...
- by Fifty Three - at 2017.07.09 19:55:30
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5. To: The Developers (Clearing All Saved Fittings) - in Player Features and Ideas Discussion [original thread]
I tried to load my large fitting file, but it cannot because it says limit 250 fitting settings. I would have to manually go through all my Saved structures/ship fittings and delete them, then load the file to replace all structure/Ship fittings, ...
- by Fifty Three - at 2017.07.07 19:02:06
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6. To: The Developers (Conquerable Factions) - in Player Features and Ideas Discussion [original thread]
Mentioned a bit about in in the past, but these are some new rough ideas... - If all of a Factions' systems are conquered by a single faction, then that faction wins the galaxy and there is a reset(of factional systems)+rewards to all who fought ...
- by Fifty Three - at 2017.07.07 18:56:57
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7. To: The Developers (Ability To Manufacture Planetary Command Centres... - in Player Features and Ideas Discussion [original thread]
Please can you make it so? I do not see any blueprints for them Also, give us Blueprints to manufacture civilian, railgun, lasers, etc. that we start the game with.
- by Fifty Three - at 2017.07.07 18:31:45
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8. To: The Developers (Please Make The Game Modular) - in Player Features and Ideas Discussion [original thread]
Plex would be used for you developers to skin, add weapons locations, booster lighting/colour. i.e 500 plex each design...that seems fair. I would pay Plex Developers for you to skin my pod or whatever design.
- by Fifty Three - at 2017.07.03 19:50:07
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9. To: The Developers (Please Make The Game Modular) - in Player Features and Ideas Discussion [original thread]
Please make the game modular so players can put their own content in it. i.e. ship/Structure designs. Give us the ability to design our Pod shapes etc. It would be nice to have our own stuff in the game, well for me anyway! Note: If a person c...
- by Fifty Three - at 2017.07.03 18:17:30
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10. To: The Developers (Weapons' Slots) - in EVE General Discussion [original thread]
Why do certain ships, regardless of bonus role, have only one kind of Weapon slot? We should be able to change if we want "Missile launcher", or "Turret" base weapons in each Offensive slot. Note: If a ship has bonus for Missiles and a person cha...
- by Fifty Three - at 2017.07.03 18:08:20
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11. To: The Developers (When are you going to implement Save+Load etc.?) - in EVE General Discussion [original thread]
1.Save+Load of "Quick Bar" folders/files 2. Save+Load of "Places(Personal Locations)" 3. Setting" Quick Bar Folders/Files" Properties "read only" or just make a "confirmation checkbox" if it is being deleted/something(item/folder) being put in it+...
- by Fifty Three - at 2017.06.28 10:13:52
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12. Skill Extractors - in EVE General Discussion [original thread]
Thanks for answering.
- by Fifty Three - at 2017.06.23 08:10:22
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13. Skill Extractors - in EVE General Discussion [original thread]
I only have 1 or 2 questions at the moment about them. 1. If a person uses a skill extractor, Does the person able to choose which category/the categories to take from? i.e. science, gunnery etc. 2. If the above is correct..does the individual a...
- by Fifty Three - at 2017.06.23 07:37:31
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14. Making Modules/Rigs dictate Citadel/Engineering structures Timers? - in Player Features and Ideas Discussion [original thread]
On a somewhat similar note, I proposed having players make their own Citadels/Engineering complexes which have no invulnerability timers and they will cost less than their counterparts. Same bonuses, everything(all classes from small to extra larg...
- by Fifty Three - at 2017.06.14 08:34:45
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15. Making Modules/Rigs dictate Citadel/Engineering structures Timers? - in Player Features and Ideas Discussion [original thread]
If someone wants more production, by not installing the invulnerability modules/Rigs on Citadels/Engineering Complexes,,then they will not have the Armour/Structure timers at all. Module versions, of both Armour/Structure will give the highest ti...
- by Fifty Three - at 2017.06.14 06:27:23
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16. To: The Developers (Please Add Make Orca Have 3 Low Slots) - in EVE General Discussion [original thread]
Human players. They hit me with Assault cruisers and battleships at different times(occasions) when mining. Usually in low sectors, but one also did so in high sector with a Battle Cruiser, overall thinking mostly about low sect. Well, the Orca on...
- by Fifty Three - at 2017.06.05 19:06:47
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17. To: The Developers (Please Add Make Orca Have 3 Low Slots) - in EVE General Discussion [original thread]
Please can you give 1 more low slot so it can be made a bit more tougher to defend itself against pirtate Cruisers, or larger ships on a 1 versus 1? -It would need more resources, MINERALS, to build though. ...and here come the haters after I...
- by Fifty Three - at 2017.06.05 18:47:38
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18. Mining Command Bursts - in EVE General Discussion [original thread]
No one knows? Someone must use an Orca or Roqual to mine. I am planning to train the skills for an Orca, moving from Mining Barges/Exuhmers to it for individual(solo) mining.
- by Fifty Three - at 2017.06.03 19:54:53
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19. Skill Points - in EVE General Discussion [original thread]
All right. I was hoping for an exact number, I think it would be in the hundreds of millions(?), but I guess your answers will do. By the way, the skill injectors are quite expensive, so that must have taken significant resources,whether isk or ...
- by Fifty Three - at 2017.06.03 19:43:43
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20. Skill Points - in EVE General Discussion [original thread]
1. What is the maximum Skill points, currently, can a person get in the game? 2. Furthermore, has anyone acquired the maximum skill points?
- by Fifty Three - at 2017.06.03 19:28:31
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